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Visual Basic Source Code
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Visual Basic Source Code.iso
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vbsource
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vbpong1a
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vbpong.vbp
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1999-08-15
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1KB
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50 lines
Type=Exe
Reference=*\G{00020430-0000-0000-C000-000000000046}#2.0#0#C:\WINDOWS\SYSTEM\StdOle2.Tlb#OLE Automation
Reference=*\G{22B38A80-C09B-11D0-8253-00805F2A72AB}#0.6#0#C:\WINDOWS\SYSTEM\Win32.tlb#Win32 Type Library v 0.6 - ⌐ Patrice Scribe 1998
Reference=*\G{23523B80-C09B-11D0-8253-00805F2A72AB}#0.8#0#C:\WINDOWS\SYSTEM\DIRECTX6.TLB#DirectX 6 Type Library v 0.8 ⌐ Patrice Scribe 1998
Form=main.frm
Class=CDXVBSurface; CDXVBSurface.cls
Class=CDXVBScreen; CDXVBScreen.cls
Module=DDrawCode; DDrawCode.bas
Class=CDXVBFPS; CDXVBFPS.cls
Module=DInputCode; DInputCode.bas
Module=GUIDDEFS; GUIDDEFS.bas
Class=CDXVBInput; CDXVBInput.cls
Class=Player; Player.cls
Class=Ball; Ball2.cls
Module=Misc; Misc.bas
Class=Block; Block.cls
Module=BlockCode; BlockCode.bas
Class=CDXVBSoundBuffer; CDXVBSoundBuffer.cls
Class=CDXVBSound; CDXVBSound.cls
Module=DSoundCode; DSoundCode.bas
Class=CDXVBCD; CDXVBCD.cls
Module=CDMusic; CDMusic.bas
Startup="main2"
ExeName32="VBPong.exe"
Command32=""
Name="VBPong"
HelpContextID="0"
CompatibleMode="0"
MajorVer=1
MinorVer=0
RevisionVer=0
AutoIncrementVer=0
ServerSupportFiles=0
CompilationType=0
OptimizationType=0
FavorPentiumPro(tm)=0
CodeViewDebugInfo=0
NoAliasing=0
BoundsCheck=0
OverflowCheck=0
FlPointCheck=0
FDIVCheck=0
UnroundedFP=0
StartMode=0
Unattended=0
Retained=0
ThreadPerObject=0
MaxNumberOfThreads=1
DebugStartupOption=0